glTextureSubImage3Dext function opengl_glext

void glTextureSubImage3Dext(
  1. int texture,
  2. int target,
  3. int level,
  4. int xoffset,
  5. int yoffset,
  6. int zoffset,
  7. int width,
  8. int height,
  9. int depth,
  10. int format,
  11. int type,
  12. Pointer<NativeType> pixels,
)
GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)

Implementation

void glTextureSubImage3Dext(
  int texture,
  int target,
  int level,
  int xoffset,
  int yoffset,
  int zoffset,
  int width,
  int height,
  int depth,
  int format,
  int type,
  Pointer<NativeType> pixels,
) {
  final glTextureSubImage3DextAsFunction = _glTextureSubImage3Dext
      .cast<
        NativeFunction<
          Void Function(
            Uint32 texture,
            Uint32 target,
            Int32 level,
            Int32 xoffset,
            Int32 yoffset,
            Int32 zoffset,
            Uint32 width,
            Uint32 height,
            Uint32 depth,
            Uint32 format,
            Uint32 type,
            Pointer<NativeType> pixels,
          )
        >
      >()
      .asFunction<
        void Function(
          int texture,
          int target,
          int level,
          int xoffset,
          int yoffset,
          int zoffset,
          int width,
          int height,
          int depth,
          int format,
          int type,
          Pointer<NativeType> pixels,
        )
      >();
  return glTextureSubImage3DextAsFunction(
    texture,
    target,
    level,
    xoffset,
    yoffset,
    zoffset,
    width,
    height,
    depth,
    format,
    type,
    pixels,
  );
}