glGetVertexAttribIuiv function opengl_glext

void glGetVertexAttribIuiv(
  1. int index,
  2. int pname,
  3. Pointer<Uint32> params
)
GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params)

Implementation

void glGetVertexAttribIuiv(int index, int pname, Pointer<Uint32> params) {
  final glGetVertexAttribIuivAsFunction = _glGetVertexAttribIuiv
      .cast<
        NativeFunction<
          Void Function(Uint32 index, Uint32 pname, Pointer<Uint32> params)
        >
      >()
      .asFunction<
        void Function(int index, int pname, Pointer<Uint32> params)
      >();
  return glGetVertexAttribIuivAsFunction(index, pname, params);
}