glFramebufferTexture function opengl_glext

void glFramebufferTexture(
  1. int target,
  2. int attachment,
  3. int texture,
  4. int level,
)
GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level)

Implementation

void glFramebufferTexture(int target, int attachment, int texture, int level) {
  final glFramebufferTextureAsFunction = _glFramebufferTexture
      .cast<
        NativeFunction<
          Void Function(
            Uint32 target,
            Uint32 attachment,
            Uint32 texture,
            Int32 level,
          )
        >
      >()
      .asFunction<
        void Function(int target, int attachment, int texture, int level)
      >();
  return glFramebufferTextureAsFunction(target, attachment, texture, level);
}