void
glFramebufferTexture(
- int target,
- int attachment,
- int texture,
- int level,
)
GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level)
Implementation
void glFramebufferTexture(int target, int attachment, int texture, int level) {
final glFramebufferTextureAsFunction = _glFramebufferTexture
.cast<
NativeFunction<
Void Function(
Uint32 target,
Uint32 attachment,
Uint32 texture,
Int32 level,
)
>
>()
.asFunction<
void Function(int target, int attachment, int texture, int level)
>();
return glFramebufferTextureAsFunction(target, attachment, texture, level);
}