glTextureStorage1Dext function opengl_glext

void glTextureStorage1Dext(
  1. int texture,
  2. int target,
  3. int levels,
  4. int internalformat,
  5. int width,
)
GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)

Implementation

void glTextureStorage1Dext(
  int texture,
  int target,
  int levels,
  int internalformat,
  int width,
) {
  final glTextureStorage1DextAsFunction = _glTextureStorage1Dext
      .cast<
        NativeFunction<
          Void Function(
            Uint32 texture,
            Uint32 target,
            Uint32 levels,
            Uint32 internalformat,
            Uint32 width,
          )
        >
      >()
      .asFunction<
        void Function(
          int texture,
          int target,
          int levels,
          int internalformat,
          int width,
        )
      >();
  return glTextureStorage1DextAsFunction(
    texture,
    target,
    levels,
    internalformat,
    width,
  );
}