void
glTextureStorage1Dext(
- int texture,
- int target,
- int levels,
- int internalformat,
- int width,
)
GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
Implementation
void glTextureStorage1Dext(
int texture,
int target,
int levels,
int internalformat,
int width,
) {
final glTextureStorage1DextAsFunction = _glTextureStorage1Dext
.cast<
NativeFunction<
Void Function(
Uint32 texture,
Uint32 target,
Uint32 levels,
Uint32 internalformat,
Uint32 width,
)
>
>()
.asFunction<
void Function(
int texture,
int target,
int levels,
int internalformat,
int width,
)
>();
return glTextureStorage1DextAsFunction(
texture,
target,
levels,
internalformat,
width,
);
}