glUniformMatrix4dv function opengl_glext

void glUniformMatrix4dv(
  1. int location,
  2. int count,
  3. int transpose,
  4. Pointer<Double> value,
)
GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

Implementation

void glUniformMatrix4dv(
  int location,
  int count,
  int transpose,
  Pointer<Double> value,
) {
  final glUniformMatrix4dvAsFunction = _glUniformMatrix4dv
      .cast<
        NativeFunction<
          Void Function(
            Int32 location,
            Uint32 count,
            Int32 transpose,
            Pointer<Double> value,
          )
        >
      >()
      .asFunction<
        void Function(
          int location,
          int count,
          int transpose,
          Pointer<Double> value,
        )
      >();
  return glUniformMatrix4dvAsFunction(location, count, transpose, value);
}