glUniform4d function opengl_glext
GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
Implementation
void glUniform4d(int location, double x, double y, double z, double w) {
final glUniform4dAsFunction = _glUniform4d
.cast<
NativeFunction<
Void Function(Int32 location, Double x, Double y, Double z, Double w)
>
>()
.asFunction<
void Function(int location, double x, double y, double z, double w)
>();
return glUniform4dAsFunction(location, x, y, z, w);
}