glUniform4d function opengl_glext

void glUniform4d(
  1. int location,
  2. double x,
  3. double y,
  4. double z,
  5. double w,
)
GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)

Implementation

void glUniform4d(int location, double x, double y, double z, double w) {
  final glUniform4dAsFunction = _glUniform4d
      .cast<
        NativeFunction<
          Void Function(Int32 location, Double x, Double y, Double z, Double w)
        >
      >()
      .asFunction<
        void Function(int location, double x, double y, double z, double w)
      >();
  return glUniform4dAsFunction(location, x, y, z, w);
}