GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params)
Implementation
void glGetVertexAttribArrayObjectfvAti(
int index,
int pname,
Pointer<Float> params,
) {
final glGetVertexAttribArrayObjectfvAtiAsFunction =
_glGetVertexAttribArrayObjectfvAti
.cast<
NativeFunction<
Void Function(Uint32 index, Uint32 pname, Pointer<Float> params)
>
>()
.asFunction<
void Function(int index, int pname, Pointer<Float> params)
>();
return glGetVertexAttribArrayObjectfvAtiAsFunction(index, pname, params);
}