glUniform4ui function opengl_glext
GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
Implementation
void glUniform4ui(int location, int v0, int v1, int v2, int v3) {
final glUniform4uiAsFunction = _glUniform4ui
.cast<
NativeFunction<
Void Function(
Int32 location,
Uint32 v0,
Uint32 v1,
Uint32 v2,
Uint32 v3,
)
>
>()
.asFunction<
void Function(int location, int v0, int v1, int v2, int v3)
>();
return glUniform4uiAsFunction(location, v0, v1, v2, v3);
}