glNamedFramebufferTextureLayer function opengl_glext

void glNamedFramebufferTextureLayer(
  1. int framebuffer,
  2. int attachment,
  3. int texture,
  4. int level,
  5. int layer,
)
GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)

Implementation

void glNamedFramebufferTextureLayer(
  int framebuffer,
  int attachment,
  int texture,
  int level,
  int layer,
) {
  final glNamedFramebufferTextureLayerAsFunction =
      _glNamedFramebufferTextureLayer
          .cast<
            NativeFunction<
              Void Function(
                Uint32 framebuffer,
                Uint32 attachment,
                Uint32 texture,
                Int32 level,
                Int32 layer,
              )
            >
          >()
          .asFunction<
            void Function(
              int framebuffer,
              int attachment,
              int texture,
              int level,
              int layer,
            )
          >();
  return glNamedFramebufferTextureLayerAsFunction(
    framebuffer,
    attachment,
    texture,
    level,
    layer,
  );
}