glNamedFramebufferTextureLayer function opengl_glext
void
glNamedFramebufferTextureLayer()
GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
Implementation
void glNamedFramebufferTextureLayer(
int framebuffer,
int attachment,
int texture,
int level,
int layer,
) {
final glNamedFramebufferTextureLayerAsFunction =
_glNamedFramebufferTextureLayer
.cast<
NativeFunction<
Void Function(
Uint32 framebuffer,
Uint32 attachment,
Uint32 texture,
Int32 level,
Int32 layer,
)
>
>()
.asFunction<
void Function(
int framebuffer,
int attachment,
int texture,
int level,
int layer,
)
>();
return glNamedFramebufferTextureLayerAsFunction(
framebuffer,
attachment,
texture,
level,
layer,
);
}