glBindImageTextures function opengl_glext
GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures)
Implementation
void glBindImageTextures(int first, int count, Pointer<Uint32> textures) {
final glBindImageTexturesAsFunction = _glBindImageTextures
.cast<
NativeFunction<
Void Function(Uint32 first, Uint32 count, Pointer<Uint32> textures)
>
>()
.asFunction<
void Function(int first, int count, Pointer<Uint32> textures)
>();
return glBindImageTexturesAsFunction(first, count, textures);
}