glColor4fNormal3fVertex3fSun function opengl_glext

void glColor4fNormal3fVertex3fSun(
  1. double r,
  2. double g,
  3. double b,
  4. double a,
  5. double nx,
  6. double ny,
  7. double nz,
  8. double x,
  9. double y,
  10. double z,
)
GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)

Implementation

void glColor4fNormal3fVertex3fSun(
  double r,
  double g,
  double b,
  double a,
  double nx,
  double ny,
  double nz,
  double x,
  double y,
  double z,
) {
  final glColor4fNormal3fVertex3fSunAsFunction = _glColor4fNormal3fVertex3fSun
      .cast<
        NativeFunction<
          Void Function(
            Float r,
            Float g,
            Float b,
            Float a,
            Float nx,
            Float ny,
            Float nz,
            Float x,
            Float y,
            Float z,
          )
        >
      >()
      .asFunction<
        void Function(
          double r,
          double g,
          double b,
          double a,
          double nx,
          double ny,
          double nz,
          double x,
          double y,
          double z,
        )
      >();
  return glColor4fNormal3fVertex3fSunAsFunction(
    r,
    g,
    b,
    a,
    nx,
    ny,
    nz,
    x,
    y,
    z,
  );
}