glColor4ubVertex3fSun function opengl_glext

void glColor4ubVertex3fSun(
  1. int r,
  2. int g,
  3. int b,
  4. int a,
  5. double x,
  6. double y,
  7. double z,
)
GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)

Implementation

void glColor4ubVertex3fSun(
  int r,
  int g,
  int b,
  int a,
  double x,
  double y,
  double z,
) {
  final glColor4ubVertex3fSunAsFunction = _glColor4ubVertex3fSun
      .cast<
        NativeFunction<
          Void Function(
            Uint8 r,
            Uint8 g,
            Uint8 b,
            Uint8 a,
            Float x,
            Float y,
            Float z,
          )
        >
      >()
      .asFunction<
        void Function(int r, int g, int b, int a, double x, double y, double z)
      >();
  return glColor4ubVertex3fSunAsFunction(r, g, b, a, x, y, z);
}