GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
Implementation
void glColor4ubVertex3fSun(
int r,
int g,
int b,
int a,
double x,
double y,
double z,
) {
final glColor4ubVertex3fSunAsFunction = _glColor4ubVertex3fSun
.cast<
NativeFunction<
Void Function(
Uint8 r,
Uint8 g,
Uint8 b,
Uint8 a,
Float x,
Float y,
Float z,
)
>
>()
.asFunction<
void Function(int r, int g, int b, int a, double x, double y, double z)
>();
return glColor4ubVertex3fSunAsFunction(r, g, b, a, x, y, z);
}