glDrawTextureNv function opengl_glext

void glDrawTextureNv(
  1. int texture,
  2. int sampler,
  3. double x0,
  4. double y0,
  5. double x1,
  6. double y1,
  7. double z,
  8. double s0,
  9. double t0,
  10. double s1,
  11. double t1,
)
GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1)

Implementation

void glDrawTextureNv(
  int texture,
  int sampler,
  double x0,
  double y0,
  double x1,
  double y1,
  double z,
  double s0,
  double t0,
  double s1,
  double t1,
) {
  final glDrawTextureNvAsFunction = _glDrawTextureNv
      .cast<
        NativeFunction<
          Void Function(
            Uint32 texture,
            Uint32 sampler,
            Float x0,
            Float y0,
            Float x1,
            Float y1,
            Float z,
            Float s0,
            Float t0,
            Float s1,
            Float t1,
          )
        >
      >()
      .asFunction<
        void Function(
          int texture,
          int sampler,
          double x0,
          double y0,
          double x1,
          double y1,
          double z,
          double s0,
          double t0,
          double s1,
          double t1,
        )
      >();
  return glDrawTextureNvAsFunction(
    texture,
    sampler,
    x0,
    y0,
    x1,
    y1,
    z,
    s0,
    t0,
    s1,
    t1,
  );
}