glVertexAttribL3d function opengl_glext

void glVertexAttribL3d(
  1. int index,
  2. double x,
  3. double y,
  4. double z,
)
GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z)

Implementation

void glVertexAttribL3d(int index, double x, double y, double z) {
  final glVertexAttribL3dAsFunction = _glVertexAttribL3d
      .cast<
        NativeFunction<
          Void Function(Uint32 index, Double x, Double y, Double z)
        >
      >()
      .asFunction<void Function(int index, double x, double y, double z)>();
  return glVertexAttribL3dAsFunction(index, x, y, z);
}