void
glUniformBufferExt(
- int program,
- int location,
- int buffer
)
GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer)
Implementation
void glUniformBufferExt(int program, int location, int buffer) {
final glUniformBufferExtAsFunction = _glUniformBufferExt
.cast<
NativeFunction<
Void Function(Uint32 program, Int32 location, Uint32 buffer)
>
>()
.asFunction<void Function(int program, int location, int buffer)>();
return glUniformBufferExtAsFunction(program, location, buffer);
}