glShaderSourceArb function opengl_glext
void
glShaderSourceArb()
GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length)
Implementation
void glShaderSourceArb(
Pointer<NativeType> shaderObj,
int count,
Pointer<Pointer<Int8>> string,
Pointer<Int32> length,
) {
final glShaderSourceArbAsFunction = _glShaderSourceArb
.cast<
NativeFunction<
Void Function(
Pointer<NativeType> shaderObj,
Uint32 count,
Pointer<Pointer<Int8>> string,
Pointer<Int32> length,
)
>
>()
.asFunction<
void Function(
Pointer<NativeType> shaderObj,
int count,
Pointer<Pointer<Int8>> string,
Pointer<Int32> length,
)
>();
return glShaderSourceArbAsFunction(shaderObj, count, string, length);
}