glShaderSourceArb function opengl_glext

void glShaderSourceArb(
  1. Pointer<NativeType> shaderObj,
  2. int count,
  3. Pointer<Pointer<Int8>> string,
  4. Pointer<Int32> length,
)
GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length)

Implementation

void glShaderSourceArb(
  Pointer<NativeType> shaderObj,
  int count,
  Pointer<Pointer<Int8>> string,
  Pointer<Int32> length,
) {
  final glShaderSourceArbAsFunction = _glShaderSourceArb
      .cast<
        NativeFunction<
          Void Function(
            Pointer<NativeType> shaderObj,
            Uint32 count,
            Pointer<Pointer<Int8>> string,
            Pointer<Int32> length,
          )
        >
      >()
      .asFunction<
        void Function(
          Pointer<NativeType> shaderObj,
          int count,
          Pointer<Pointer<Int8>> string,
          Pointer<Int32> length,
        )
      >();
  return glShaderSourceArbAsFunction(shaderObj, count, string, length);
}