glTextureImage2DMultisampleCoverageNv function opengl_glext
void
glTextureImage2DMultisampleCoverageNv()
GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
Implementation
void glTextureImage2DMultisampleCoverageNv(
int texture,
int target,
int coverageSamples,
int colorSamples,
int internalFormat,
int width,
int height,
int fixedSampleLocations,
) {
final glTextureImage2DMultisampleCoverageNvAsFunction =
_glTextureImage2DMultisampleCoverageNv
.cast<
NativeFunction<
Void Function(
Uint32 texture,
Uint32 target,
Uint32 coverageSamples,
Uint32 colorSamples,
Int32 internalFormat,
Uint32 width,
Uint32 height,
Int32 fixedSampleLocations,
)
>
>()
.asFunction<
void Function(
int texture,
int target,
int coverageSamples,
int colorSamples,
int internalFormat,
int width,
int height,
int fixedSampleLocations,
)
>();
return glTextureImage2DMultisampleCoverageNvAsFunction(
texture,
target,
coverageSamples,
colorSamples,
internalFormat,
width,
height,
fixedSampleLocations,
);
}