glCompileShaderIncludeArb function opengl_glext

void glCompileShaderIncludeArb(
  1. int shader,
  2. int count,
  3. Pointer<Pointer<Int8>> path,
  4. Pointer<Int32> length,
)
GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length)

Implementation

void glCompileShaderIncludeArb(
  int shader,
  int count,
  Pointer<Pointer<Int8>> path,
  Pointer<Int32> length,
) {
  final glCompileShaderIncludeArbAsFunction = _glCompileShaderIncludeArb
      .cast<
        NativeFunction<
          Void Function(
            Uint32 shader,
            Uint32 count,
            Pointer<Pointer<Int8>> path,
            Pointer<Int32> length,
          )
        >
      >()
      .asFunction<
        void Function(
          int shader,
          int count,
          Pointer<Pointer<Int8>> path,
          Pointer<Int32> length,
        )
      >();
  return glCompileShaderIncludeArbAsFunction(shader, count, path, length);
}