void
glTexBuffer(
- int target,
- int internalformat,
- int buffer
)
GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer)
Implementation
void glTexBuffer(int target, int internalformat, int buffer) {
final glTexBufferAsFunction = _glTexBuffer
.cast<
NativeFunction<
Void Function(Uint32 target, Uint32 internalformat, Uint32 buffer)
>
>()
.asFunction<void Function(int target, int internalformat, int buffer)>();
return glTexBufferAsFunction(target, internalformat, buffer);
}