glMatrixRotatedExt function opengl_glext

void glMatrixRotatedExt(
  1. int mode,
  2. double angle,
  3. double x,
  4. double y,
  5. double z,
)
GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)

Implementation

void glMatrixRotatedExt(int mode, double angle, double x, double y, double z) {
  final glMatrixRotatedExtAsFunction = _glMatrixRotatedExt
      .cast<
        NativeFunction<
          Void Function(Uint32 mode, Double angle, Double x, Double y, Double z)
        >
      >()
      .asFunction<
        void Function(int mode, double angle, double x, double y, double z)
      >();
  return glMatrixRotatedExtAsFunction(mode, angle, x, y, z);
}