glVertexArrayBindVertexBufferExt function opengl_glext

void glVertexArrayBindVertexBufferExt(
  1. int vaobj,
  2. int bindingindex,
  3. int buffer,
  4. Pointer<NativeType> offset,
  5. int stride,
)
GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)

Implementation

void glVertexArrayBindVertexBufferExt(
  int vaobj,
  int bindingindex,
  int buffer,
  Pointer<NativeType> offset,
  int stride,
) {
  final glVertexArrayBindVertexBufferExtAsFunction =
      _glVertexArrayBindVertexBufferExt
          .cast<
            NativeFunction<
              Void Function(
                Uint32 vaobj,
                Uint32 bindingindex,
                Uint32 buffer,
                Pointer<NativeType> offset,
                Uint32 stride,
              )
            >
          >()
          .asFunction<
            void Function(
              int vaobj,
              int bindingindex,
              int buffer,
              Pointer<NativeType> offset,
              int stride,
            )
          >();
  return glVertexArrayBindVertexBufferExtAsFunction(
    vaobj,
    bindingindex,
    buffer,
    offset,
    stride,
  );
}