glBlitNamedFramebuffer function opengl_glext
void
glBlitNamedFramebuffer()
GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
Implementation
void glBlitNamedFramebuffer(
int readFramebuffer,
int drawFramebuffer,
int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter,
) {
final glBlitNamedFramebufferAsFunction = _glBlitNamedFramebuffer
.cast<
NativeFunction<
Void Function(
Uint32 readFramebuffer,
Uint32 drawFramebuffer,
Int32 srcX0,
Int32 srcY0,
Int32 srcX1,
Int32 srcY1,
Int32 dstX0,
Int32 dstY0,
Int32 dstX1,
Int32 dstY1,
Uint32 mask,
Uint32 filter,
)
>
>()
.asFunction<
void Function(
int readFramebuffer,
int drawFramebuffer,
int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter,
)
>();
return glBlitNamedFramebufferAsFunction(
readFramebuffer,
drawFramebuffer,
srcX0,
srcY0,
srcX1,
srcY1,
dstX0,
dstY0,
dstX1,
dstY1,
mask,
filter,
);
}