GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length)
Implementation
void glFlushMappedBufferRange(
int target,
Pointer<NativeType> offset,
Pointer<Uint32> length,
) {
final glFlushMappedBufferRangeAsFunction = _glFlushMappedBufferRange
.cast<
NativeFunction<
Void Function(
Uint32 target,
Pointer<NativeType> offset,
Pointer<Uint32> length,
)
>
>()
.asFunction<
void Function(
int target,
Pointer<NativeType> offset,
Pointer<Uint32> length,
)
>();
return glFlushMappedBufferRangeAsFunction(target, offset, length);
}