glFlushMappedBufferRange function opengl_glext

void glFlushMappedBufferRange(
  1. int target,
  2. Pointer<NativeType> offset,
  3. Pointer<Uint32> length
)
GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length)

Implementation

void glFlushMappedBufferRange(
  int target,
  Pointer<NativeType> offset,
  Pointer<Uint32> length,
) {
  final glFlushMappedBufferRangeAsFunction = _glFlushMappedBufferRange
      .cast<
        NativeFunction<
          Void Function(
            Uint32 target,
            Pointer<NativeType> offset,
            Pointer<Uint32> length,
          )
        >
      >()
      .asFunction<
        void Function(
          int target,
          Pointer<NativeType> offset,
          Pointer<Uint32> length,
        )
      >();
  return glFlushMappedBufferRangeAsFunction(target, offset, length);
}