GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
Implementation
void glProgramUniform4f(
int program,
int location,
double v0,
double v1,
double v2,
double v3,
) {
final glProgramUniform4fAsFunction = _glProgramUniform4f
.cast<
NativeFunction<
Void Function(
Uint32 program,
Int32 location,
Float v0,
Float v1,
Float v2,
Float v3,
)
>
>()
.asFunction<
void Function(
int program,
int location,
double v0,
double v1,
double v2,
double v3,
)
>();
return glProgramUniform4fAsFunction(program, location, v0, v1, v2, v3);
}