glVertexStream4iAti function opengl_glext
GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w)
Implementation
void glVertexStream4iAti(int stream, int x, int y, int z, int w) {
final glVertexStream4iAtiAsFunction = _glVertexStream4iAti
.cast<
NativeFunction<
Void Function(Uint32 stream, Int32 x, Int32 y, Int32 z, Int32 w)
>
>()
.asFunction<void Function(int stream, int x, int y, int z, int w)>();
return glVertexStream4iAtiAsFunction(stream, x, y, z, w);
}