glVertexStream4iAti function opengl_glext

void glVertexStream4iAti(
  1. int stream,
  2. int x,
  3. int y,
  4. int z,
  5. int w,
)
GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w)

Implementation

void glVertexStream4iAti(int stream, int x, int y, int z, int w) {
  final glVertexStream4iAtiAsFunction = _glVertexStream4iAti
      .cast<
        NativeFunction<
          Void Function(Uint32 stream, Int32 x, Int32 y, Int32 z, Int32 w)
        >
      >()
      .asFunction<void Function(int stream, int x, int y, int z, int w)>();
  return glVertexStream4iAtiAsFunction(stream, x, y, z, w);
}