glGetSubroutineUniformLocation function opengl_glext

int glGetSubroutineUniformLocation(
  1. int program,
  2. int shadertype,
  3. String name
)
GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name)

Implementation

int glGetSubroutineUniformLocation(int program, int shadertype, String name) {
  final glGetSubroutineUniformLocationAsFunction =
      _glGetSubroutineUniformLocation
          .cast<
            NativeFunction<
              Int32 Function(
                Uint32 program,
                Uint32 shadertype,
                Pointer<Utf8> name,
              )
            >
          >()
          .asFunction<
            int Function(int program, int shadertype, Pointer<Utf8> name)
          >();
  final namePointer = name.toNativeUtf8();
  final result = glGetSubroutineUniformLocationAsFunction(
    program,
    shadertype,
    namePointer,
  );
  calloc.free(namePointer);
  return result;
}