int
glGetSubroutineUniformLocation(
- int program,
- int shadertype,
- String name
)
GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name)
Implementation
int glGetSubroutineUniformLocation(int program, int shadertype, String name) {
final glGetSubroutineUniformLocationAsFunction =
_glGetSubroutineUniformLocation
.cast<
NativeFunction<
Int32 Function(
Uint32 program,
Uint32 shadertype,
Pointer<Utf8> name,
)
>
>()
.asFunction<
int Function(int program, int shadertype, Pointer<Utf8> name)
>();
final namePointer = name.toNativeUtf8();
final result = glGetSubroutineUniformLocationAsFunction(
program,
shadertype,
namePointer,
);
calloc.free(namePointer);
return result;
}