void
glProgramUniform3ui64Arb(
- int program,
- int location,
- int x,
- int y,
- int z,
)
GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z)
Implementation
void glProgramUniform3ui64Arb(int program, int location, int x, int y, int z) {
final glProgramUniform3ui64ArbAsFunction = _glProgramUniform3ui64Arb
.cast<
NativeFunction<
Void Function(
Uint32 program,
Int32 location,
Uint64 x,
Uint64 y,
Uint64 z,
)
>
>()
.asFunction<
void Function(int program, int location, int x, int y, int z)
>();
return glProgramUniform3ui64ArbAsFunction(program, location, x, y, z);
}