glVertexAttribI3i function opengl_glext

void glVertexAttribI3i(
  1. int index,
  2. int x,
  3. int y,
  4. int z,
)
GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z)

Implementation

void glVertexAttribI3i(int index, int x, int y, int z) {
  final glVertexAttribI3iAsFunction = _glVertexAttribI3i
      .cast<
        NativeFunction<Void Function(Uint32 index, Int32 x, Int32 y, Int32 z)>
      >()
      .asFunction<void Function(int index, int x, int y, int z)>();
  return glVertexAttribI3iAsFunction(index, x, y, z);
}