GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities)
Implementation
void glPrioritizeTexturesxOes(
int n,
Pointer<Uint32> textures,
Pointer<Int32> priorities,
) {
final glPrioritizeTexturesxOesAsFunction = _glPrioritizeTexturesxOes
.cast<
NativeFunction<
Void Function(
Uint32 n,
Pointer<Uint32> textures,
Pointer<Int32> priorities,
)
>
>()
.asFunction<
void Function(
int n,
Pointer<Uint32> textures,
Pointer<Int32> priorities,
)
>();
return glPrioritizeTexturesxOesAsFunction(n, textures, priorities);
}