glGetCompressedTextureSubImage function opengl_glext
        
void
glGetCompressedTextureSubImage()
        
     
    
GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)
Implementation
void glGetCompressedTextureSubImage(
  int texture,
  int level,
  int xoffset,
  int yoffset,
  int zoffset,
  int width,
  int height,
  int depth,
  int bufSize,
  Pointer<NativeType> pixels,
) {
  final glGetCompressedTextureSubImageAsFunction =
      _glGetCompressedTextureSubImage
          .cast<
            NativeFunction<
              Void Function(
                Uint32 texture,
                Int32 level,
                Int32 xoffset,
                Int32 yoffset,
                Int32 zoffset,
                Uint32 width,
                Uint32 height,
                Uint32 depth,
                Uint32 bufSize,
                Pointer<NativeType> pixels,
              )
            >
          >()
          .asFunction<
            void Function(
              int texture,
              int level,
              int xoffset,
              int yoffset,
              int zoffset,
              int width,
              int height,
              int depth,
              int bufSize,
              Pointer<NativeType> pixels,
            )
          >();
  return glGetCompressedTextureSubImageAsFunction(
    texture,
    level,
    xoffset,
    yoffset,
    zoffset,
    width,
    height,
    depth,
    bufSize,
    pixels,
  );
}