glUniform4i64Arb function opengl_glext

void glUniform4i64Arb(
  1. int location,
  2. int x,
  3. int y,
  4. int z,
  5. int w,
)
GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w)

Implementation

void glUniform4i64Arb(int location, int x, int y, int z, int w) {
  final glUniform4i64ArbAsFunction = _glUniform4i64Arb
      .cast<
        NativeFunction<
          Void Function(Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
        >
      >()
      .asFunction<void Function(int location, int x, int y, int z, int w)>();
  return glUniform4i64ArbAsFunction(location, x, y, z, w);
}