GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
Implementation
void glGetShaderInfoLog(
int shader,
int bufSize,
Pointer<Uint32> length,
Pointer<Int8> infoLog,
) {
final glGetShaderInfoLogAsFunction = _glGetShaderInfoLog
.cast<
NativeFunction<
Void Function(
Uint32 shader,
Uint32 bufSize,
Pointer<Uint32> length,
Pointer<Int8> infoLog,
)
>
>()
.asFunction<
void Function(
int shader,
int bufSize,
Pointer<Uint32> length,
Pointer<Int8> infoLog,
)
>();
return glGetShaderInfoLogAsFunction(shader, bufSize, length, infoLog);
}