glBindFragDataLocationIndexed function opengl_glext

void glBindFragDataLocationIndexed(
  1. int program,
  2. int colorNumber,
  3. int index,
  4. String name,
)
GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)

Implementation

void glBindFragDataLocationIndexed(
  int program,
  int colorNumber,
  int index,
  String name,
) {
  final glBindFragDataLocationIndexedAsFunction = _glBindFragDataLocationIndexed
      .cast<
        NativeFunction<
          Void Function(
            Uint32 program,
            Uint32 colorNumber,
            Uint32 index,
            Pointer<Utf8> name,
          )
        >
      >()
      .asFunction<
        void Function(
          int program,
          int colorNumber,
          int index,
          Pointer<Utf8> name,
        )
      >();
  final namePointer = name.toNativeUtf8();
  final result = glBindFragDataLocationIndexedAsFunction(
    program,
    colorNumber,
    index,
    namePointer,
  );
  calloc.free(namePointer);
  return result;
}