glTexImage4Dsgis function opengl_glext

void glTexImage4Dsgis(
  1. int target,
  2. int level,
  3. int internalformat,
  4. int width,
  5. int height,
  6. int depth,
  7. int size4d,
  8. int border,
  9. int format,
  10. int type,
  11. Pointer<NativeType> pixels,
)
GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels)

Implementation

void glTexImage4Dsgis(
  int target,
  int level,
  int internalformat,
  int width,
  int height,
  int depth,
  int size4d,
  int border,
  int format,
  int type,
  Pointer<NativeType> pixels,
) {
  final glTexImage4DsgisAsFunction = _glTexImage4Dsgis
      .cast<
        NativeFunction<
          Void Function(
            Uint32 target,
            Int32 level,
            Uint32 internalformat,
            Uint32 width,
            Uint32 height,
            Uint32 depth,
            Uint32 size4d,
            Int32 border,
            Uint32 format,
            Uint32 type,
            Pointer<NativeType> pixels,
          )
        >
      >()
      .asFunction<
        void Function(
          int target,
          int level,
          int internalformat,
          int width,
          int height,
          int depth,
          int size4d,
          int border,
          int format,
          int type,
          Pointer<NativeType> pixels,
        )
      >();
  return glTexImage4DsgisAsFunction(
    target,
    level,
    internalformat,
    width,
    height,
    depth,
    size4d,
    border,
    format,
    type,
    pixels,
  );
}