glCompressedTexImage3Darb function opengl_glext

void glCompressedTexImage3Darb(
  1. int target,
  2. int level,
  3. int internalformat,
  4. int width,
  5. int height,
  6. int depth,
  7. int border,
  8. int imageSize,
  9. Pointer<NativeType> data,
)
GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)

Implementation

void glCompressedTexImage3Darb(
  int target,
  int level,
  int internalformat,
  int width,
  int height,
  int depth,
  int border,
  int imageSize,
  Pointer<NativeType> data,
) {
  final glCompressedTexImage3DarbAsFunction = _glCompressedTexImage3Darb
      .cast<
        NativeFunction<
          Void Function(
            Uint32 target,
            Int32 level,
            Uint32 internalformat,
            Uint32 width,
            Uint32 height,
            Uint32 depth,
            Int32 border,
            Uint32 imageSize,
            Pointer<NativeType> data,
          )
        >
      >()
      .asFunction<
        void Function(
          int target,
          int level,
          int internalformat,
          int width,
          int height,
          int depth,
          int border,
          int imageSize,
          Pointer<NativeType> data,
        )
      >();
  return glCompressedTexImage3DarbAsFunction(
    target,
    level,
    internalformat,
    width,
    height,
    depth,
    border,
    imageSize,
    data,
  );
}