glTextureStorageMem1Dext function opengl_glext

void glTextureStorageMem1Dext(
  1. int texture,
  2. int levels,
  3. int internalFormat,
  4. int width,
  5. int memory,
  6. int offset,
)
GLAPI void APIENTRY glTextureStorageMem1DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset)

Implementation

void glTextureStorageMem1Dext(
  int texture,
  int levels,
  int internalFormat,
  int width,
  int memory,
  int offset,
) {
  final glTextureStorageMem1DextAsFunction = _glTextureStorageMem1Dext
      .cast<
        NativeFunction<
          Void Function(
            Uint32 texture,
            Uint32 levels,
            Uint32 internalFormat,
            Uint32 width,
            Uint32 memory,
            Uint64 offset,
          )
        >
      >()
      .asFunction<
        void Function(
          int texture,
          int levels,
          int internalFormat,
          int width,
          int memory,
          int offset,
        )
      >();
  return glTextureStorageMem1DextAsFunction(
    texture,
    levels,
    internalFormat,
    width,
    memory,
    offset,
  );
}