glClearNamedFramebufferfi function opengl_glext

void glClearNamedFramebufferfi(
  1. int framebuffer,
  2. int buffer,
  3. int drawbuffer,
  4. double depth,
  5. int stencil,
)
GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)

Implementation

void glClearNamedFramebufferfi(
  int framebuffer,
  int buffer,
  int drawbuffer,
  double depth,
  int stencil,
) {
  final glClearNamedFramebufferfiAsFunction = _glClearNamedFramebufferfi
      .cast<
        NativeFunction<
          Void Function(
            Uint32 framebuffer,
            Uint32 buffer,
            Int32 drawbuffer,
            Float depth,
            Int32 stencil,
          )
        >
      >()
      .asFunction<
        void Function(
          int framebuffer,
          int buffer,
          int drawbuffer,
          double depth,
          int stencil,
        )
      >();
  return glClearNamedFramebufferfiAsFunction(
    framebuffer,
    buffer,
    drawbuffer,
    depth,
    stencil,
  );
}