GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
Implementation
void glUniformMatrix2x4dv(
int location,
int count,
int transpose,
Pointer<Double> value,
) {
final glUniformMatrix2x4dvAsFunction = _glUniformMatrix2x4dv
.cast<
NativeFunction<
Void Function(
Int32 location,
Uint32 count,
Int32 transpose,
Pointer<Double> value,
)
>
>()
.asFunction<
void Function(
int location,
int count,
int transpose,
Pointer<Double> value,
)
>();
return glUniformMatrix2x4dvAsFunction(location, count, transpose, value);
}