glUniform4fArb function opengl_glext

void glUniform4fArb(
  1. int location,
  2. double v0,
  3. double v1,
  4. double v2,
  5. double v3,
)
GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)

Implementation

void glUniform4fArb(int location, double v0, double v1, double v2, double v3) {
  final glUniform4fArbAsFunction = _glUniform4fArb
      .cast<
        NativeFunction<
          Void Function(Int32 location, Float v0, Float v1, Float v2, Float v3)
        >
      >()
      .asFunction<
        void Function(int location, double v0, double v1, double v2, double v3)
      >();
  return glUniform4fArbAsFunction(location, v0, v1, v2, v3);
}