glVertexArrayMultiTexCoordOffsetExt function opengl_glext

void glVertexArrayMultiTexCoordOffsetExt(
  1. int vaobj,
  2. int buffer,
  3. int texunit,
  4. int size,
  5. int type,
  6. int stride,
  7. Pointer<NativeType> offset,
)
GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset)

Implementation

void glVertexArrayMultiTexCoordOffsetExt(
  int vaobj,
  int buffer,
  int texunit,
  int size,
  int type,
  int stride,
  Pointer<NativeType> offset,
) {
  final glVertexArrayMultiTexCoordOffsetExtAsFunction =
      _glVertexArrayMultiTexCoordOffsetExt
          .cast<
            NativeFunction<
              Void Function(
                Uint32 vaobj,
                Uint32 buffer,
                Uint32 texunit,
                Int32 size,
                Uint32 type,
                Uint32 stride,
                Pointer<NativeType> offset,
              )
            >
          >()
          .asFunction<
            void Function(
              int vaobj,
              int buffer,
              int texunit,
              int size,
              int type,
              int stride,
              Pointer<NativeType> offset,
            )
          >();
  return glVertexArrayMultiTexCoordOffsetExtAsFunction(
    vaobj,
    buffer,
    texunit,
    size,
    type,
    stride,
    offset,
  );
}