glActiveShaderProgram function opengl_glext
GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program)
Implementation
void glActiveShaderProgram(int pipeline, int program) {
final glActiveShaderProgramAsFunction = _glActiveShaderProgram
.cast<NativeFunction<Void Function(Uint32 pipeline, Uint32 program)>>()
.asFunction<void Function(int pipeline, int program)>();
return glActiveShaderProgramAsFunction(pipeline, program);
}