glActiveShaderProgram function opengl_glext

void glActiveShaderProgram(
  1. int pipeline,
  2. int program
)
GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program)

Implementation

void glActiveShaderProgram(int pipeline, int program) {
  final glActiveShaderProgramAsFunction = _glActiveShaderProgram
      .cast<NativeFunction<Void Function(Uint32 pipeline, Uint32 program)>>()
      .asFunction<void Function(int pipeline, int program)>();
  return glActiveShaderProgramAsFunction(pipeline, program);
}