glTextureStorage3Dext function opengl_glext

void glTextureStorage3Dext(
  1. int texture,
  2. int target,
  3. int levels,
  4. int internalformat,
  5. int width,
  6. int height,
  7. int depth,
)
GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)

Implementation

void glTextureStorage3Dext(
  int texture,
  int target,
  int levels,
  int internalformat,
  int width,
  int height,
  int depth,
) {
  final glTextureStorage3DextAsFunction = _glTextureStorage3Dext
      .cast<
        NativeFunction<
          Void Function(
            Uint32 texture,
            Uint32 target,
            Uint32 levels,
            Uint32 internalformat,
            Uint32 width,
            Uint32 height,
            Uint32 depth,
          )
        >
      >()
      .asFunction<
        void Function(
          int texture,
          int target,
          int levels,
          int internalformat,
          int width,
          int height,
          int depth,
        )
      >();
  return glTextureStorage3DextAsFunction(
    texture,
    target,
    levels,
    internalformat,
    width,
    height,
    depth,
  );
}