glTexStorage3D function opengl_glext

void glTexStorage3D(
  1. int target,
  2. int levels,
  3. int internalformat,
  4. int width,
  5. int height,
  6. int depth,
)
GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)

Implementation

void glTexStorage3D(
  int target,
  int levels,
  int internalformat,
  int width,
  int height,
  int depth,
) {
  final glTexStorage3DAsFunction = _glTexStorage3D
      .cast<
        NativeFunction<
          Void Function(
            Uint32 target,
            Uint32 levels,
            Uint32 internalformat,
            Uint32 width,
            Uint32 height,
            Uint32 depth,
          )
        >
      >()
      .asFunction<
        void Function(
          int target,
          int levels,
          int internalformat,
          int width,
          int height,
          int depth,
        )
      >();
  return glTexStorage3DAsFunction(
    target,
    levels,
    internalformat,
    width,
    height,
    depth,
  );
}