glGetActiveUniformBlockiv function opengl_glext

void glGetActiveUniformBlockiv(
  1. int program,
  2. int uniformBlockIndex,
  3. int pname,
  4. Pointer<Int32> params,
)
GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)

Implementation

void glGetActiveUniformBlockiv(
  int program,
  int uniformBlockIndex,
  int pname,
  Pointer<Int32> params,
) {
  final glGetActiveUniformBlockivAsFunction = _glGetActiveUniformBlockiv
      .cast<
        NativeFunction<
          Void Function(
            Uint32 program,
            Uint32 uniformBlockIndex,
            Uint32 pname,
            Pointer<Int32> params,
          )
        >
      >()
      .asFunction<
        void Function(
          int program,
          int uniformBlockIndex,
          int pname,
          Pointer<Int32> params,
        )
      >();
  return glGetActiveUniformBlockivAsFunction(
    program,
    uniformBlockIndex,
    pname,
    params,
  );
}