glGetActiveUniformBlockiv function opengl_glext
void
glGetActiveUniformBlockiv()
GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
Implementation
void glGetActiveUniformBlockiv(
int program,
int uniformBlockIndex,
int pname,
Pointer<Int32> params,
) {
final glGetActiveUniformBlockivAsFunction = _glGetActiveUniformBlockiv
.cast<
NativeFunction<
Void Function(
Uint32 program,
Uint32 uniformBlockIndex,
Uint32 pname,
Pointer<Int32> params,
)
>
>()
.asFunction<
void Function(
int program,
int uniformBlockIndex,
int pname,
Pointer<Int32> params,
)
>();
return glGetActiveUniformBlockivAsFunction(
program,
uniformBlockIndex,
pname,
params,
);
}