glBindBufferRange function opengl_glext

void glBindBufferRange(
  1. int target,
  2. int index,
  3. int buffer,
  4. Pointer<NativeType> offset,
  5. Pointer<Uint32> size,
)
GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)

Implementation

void glBindBufferRange(
  int target,
  int index,
  int buffer,
  Pointer<NativeType> offset,
  Pointer<Uint32> size,
) {
  final glBindBufferRangeAsFunction = _glBindBufferRange
      .cast<
        NativeFunction<
          Void Function(
            Uint32 target,
            Uint32 index,
            Uint32 buffer,
            Pointer<NativeType> offset,
            Pointer<Uint32> size,
          )
        >
      >()
      .asFunction<
        void Function(
          int target,
          int index,
          int buffer,
          Pointer<NativeType> offset,
          Pointer<Uint32> size,
        )
      >();
  return glBindBufferRangeAsFunction(target, index, buffer, offset, size);
}