void
glVertexAttribP4ui(
- int index,
- int type,
- int normalized,
- int value,
)
GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value)
Implementation
void glVertexAttribP4ui(int index, int type, int normalized, int value) {
final glVertexAttribP4uiAsFunction = _glVertexAttribP4ui
.cast<
NativeFunction<
Void Function(
Uint32 index,
Uint32 type,
Int32 normalized,
Uint32 value,
)
>
>()
.asFunction<
void Function(int index, int type, int normalized, int value)
>();
return glVertexAttribP4uiAsFunction(index, type, normalized, value);
}