glVertexAttribP4ui function opengl_glext

void glVertexAttribP4ui(
  1. int index,
  2. int type,
  3. int normalized,
  4. int value,
)
GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value)

Implementation

void glVertexAttribP4ui(int index, int type, int normalized, int value) {
  final glVertexAttribP4uiAsFunction = _glVertexAttribP4ui
      .cast<
        NativeFunction<
          Void Function(
            Uint32 index,
            Uint32 type,
            Int32 normalized,
            Uint32 value,
          )
        >
      >()
      .asFunction<
        void Function(int index, int type, int normalized, int value)
      >();
  return glVertexAttribP4uiAsFunction(index, type, normalized, value);
}