glGetProgramResourceiv function opengl_glext

void glGetProgramResourceiv(
  1. int program,
  2. int programInterface,
  3. int index,
  4. int propCount,
  5. Pointer<Uint32> props,
  6. int count,
  7. Pointer<Uint32> length,
  8. Pointer<Int32> params,
)
GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params)

Implementation

void glGetProgramResourceiv(
  int program,
  int programInterface,
  int index,
  int propCount,
  Pointer<Uint32> props,
  int count,
  Pointer<Uint32> length,
  Pointer<Int32> params,
) {
  final glGetProgramResourceivAsFunction = _glGetProgramResourceiv
      .cast<
        NativeFunction<
          Void Function(
            Uint32 program,
            Uint32 programInterface,
            Uint32 index,
            Uint32 propCount,
            Pointer<Uint32> props,
            Uint32 count,
            Pointer<Uint32> length,
            Pointer<Int32> params,
          )
        >
      >()
      .asFunction<
        void Function(
          int program,
          int programInterface,
          int index,
          int propCount,
          Pointer<Uint32> props,
          int count,
          Pointer<Uint32> length,
          Pointer<Int32> params,
        )
      >();
  return glGetProgramResourceivAsFunction(
    program,
    programInterface,
    index,
    propCount,
    props,
    count,
    length,
    params,
  );
}