void
glTextureStorage2D(
- int texture,
- int levels,
- int internalformat,
- int width,
- int height,
)
GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
Implementation
void glTextureStorage2D(
int texture,
int levels,
int internalformat,
int width,
int height,
) {
final glTextureStorage2DAsFunction = _glTextureStorage2D
.cast<
NativeFunction<
Void Function(
Uint32 texture,
Uint32 levels,
Uint32 internalformat,
Uint32 width,
Uint32 height,
)
>
>()
.asFunction<
void Function(
int texture,
int levels,
int internalformat,
int width,
int height,
)
>();
return glTextureStorage2DAsFunction(
texture,
levels,
internalformat,
width,
height,
);
}