glVertexAttribI3ui function opengl_glext

void glVertexAttribI3ui(
  1. int index,
  2. int x,
  3. int y,
  4. int z,
)
GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z)

Implementation

void glVertexAttribI3ui(int index, int x, int y, int z) {
  final glVertexAttribI3uiAsFunction = _glVertexAttribI3ui
      .cast<
        NativeFunction<
          Void Function(Uint32 index, Uint32 x, Uint32 y, Uint32 z)
        >
      >()
      .asFunction<void Function(int index, int x, int y, int z)>();
  return glVertexAttribI3uiAsFunction(index, x, y, z);
}