GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length)
Implementation
void glShaderSource(
int shader,
int count,
Pointer<Pointer<Int8>> string,
Pointer<Int32> length,
) {
final glShaderSourceAsFunction = _glShaderSource
.cast<
NativeFunction<
Void Function(
Uint32 shader,
Uint32 count,
Pointer<Pointer<Int8>> string,
Pointer<Int32> length,
)
>
>()
.asFunction<
void Function(
int shader,
int count,
Pointer<Pointer<Int8>> string,
Pointer<Int32> length,
)
>();
return glShaderSourceAsFunction(shader, count, string, length);
}