glShaderSource function opengl_glext

void glShaderSource(
  1. int shader,
  2. int count,
  3. Pointer<Pointer<Int8>> string,
  4. Pointer<Int32> length,
)
GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length)

Implementation

void glShaderSource(
  int shader,
  int count,
  Pointer<Pointer<Int8>> string,
  Pointer<Int32> length,
) {
  final glShaderSourceAsFunction = _glShaderSource
      .cast<
        NativeFunction<
          Void Function(
            Uint32 shader,
            Uint32 count,
            Pointer<Pointer<Int8>> string,
            Pointer<Int32> length,
          )
        >
      >()
      .asFunction<
        void Function(
          int shader,
          int count,
          Pointer<Pointer<Int8>> string,
          Pointer<Int32> length,
        )
      >();
  return glShaderSourceAsFunction(shader, count, string, length);
}